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I, Robot (video game)
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I, Robot (video game) : ウィキペディア英語版
I, Robot (video game)

''I, Robot'' is an arcade game designed by Dave Theurer and published by Atari Inc.. It was developed in 1983 and released in June 1984.〔〔http://www.arcade-history.com/?n=i,-robot&page=detail&id=1167〕 Atari originally intended to release the game in 1983, but it was delayed due to technical issues and difficulties, so it was returned to the lab for further testing and research, and was not fully released until June 1984.〔http://www.erasurewars.net/lostarcadeclassics/43-%20CUBE%20QUEST.html〕 Only a total of 750–1000 machines were produced. The arcade machine comes with two games. The first is ''I, Robot'', a multi-directional shooter that has the player assume the role of "Unhappy Interface Robot #1984", a servant bot that rebels against Big Brother. The object of the game involves the servant bot going through 126 levels, turning red squares to blue to destroy Big Brother's shield and eye. The player can switch to the second game, ''Doodle City'', a drawing tool that lasts for three minutes.
''I, Robot'' is known for being the first commercially produced video game with filled 3-D polygon graphics with flat shading, as well as being the first video game to feature camera-control options. Its name was originally "''Ice Castles''", but was changed to "''I, Robot''".
Upon release of the game, ''I, Robot'' received poor reception and was a financial flop.〔(October 6, 2010). (I, Robot database ), Coin-op Games and Machines: Arcade History.〕 Approximately 750–1000 units of the game were created, with few having been confirmed to exist today.〔〔〔(【引用サイトリンク】title=I, Robot Official Registry )〕 However, the remaining arcade cabinets have become rare collectibles and the game has received later praise for its innovative 3D graphics.〔Buchanan, Levi (August 28, 2008). (The Revolution of I, Robot ), IGN.〕〔Boris, Dan. (Dan B's I, Robot Tech Page ). Retrieved August 17, 2011.〕 Author David Ellis listed it as one of the "notable classics" of its time.〔(I, Robot )〕
==Gameplay==

In ''I, Robot'', the player controls "Unhappy Interface Robot #1984", a servant robot that has become self-aware and decides to rebel against Big Brother. To advance from level to level, the robot must destroy the giant blinking eye of Big Brother, first by wearing down its shield and then attacking the eye directly. The robot fires energy at the shield by moving over red blocks in the level, converting them to blue.
Although the robot can jump, the robot will be destroyed if jumping while the eye is open.〔 Various extra hazards, such as birds, bombs and flying sharks, can also destroy the robot during each level. At the end of some levels, rather than destroying the eye immediately, the robot must navigate a maze and collect gems before it encounters the eye at close range. Once a level is completed, the robot flies through outer space and must shoot or avoid "tetras", meteors, and various obstacles (including a floating head that fires nails) to reach the next level.
The player can adjust the camera angle during gameplay, moving closer to the robot or flying up for an overhead view of the level. The closer the camera is to the robot, the greater the score multiplier, but the more difficult it is to see the whole level and Big Brother. In later levels, enemies known as "viewer killers" begin attacking the camera directly, forcing the player to either change the viewing angle or move the robot so that the camera will follow it. Failing to avoid a viewer killer costs the player a life.
There are 26 unique level designs; after completing all of them, the levels repeat at a higher difficulty and with a different color palette, as in Atari's earlier game ''Tempest''. After completing a total of 126 levels, the player is presented with random levels for the rest of the game.〔 The game ends when the player runs out of lives.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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